SUPER MARIO BROS


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Super Mario 3 FOREVER

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Super Mario 3 FOREVER











The cover art depicts Mario, the main protagonist, flying with the ears and tail of a Japanese raccoon dog, obtained from the new "Super Leaf" item.
Developer(s)Nintendo R&D4
Publisher(s)Nintendo
Director(s)Takashi Tezuka[1]
Producer(s)Shigeru Miyamoto
Programmer(s)Toshihiko Nakago
Artist(s)Takashi Tezuka
Hideki Konno
Hiroyuki Kimura
Composer(s)Koji Kondo
SeriesSuper Mario
Platform(s)Nintendo Entertainment SystemPlayChoice-10Game Boy Advance
Release
Genre(s)Platforming
Mode(s)Single-playermultiplayer
Super Mario Bros. 3[a] is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released in Japan on October 23, 1988, and in North America on February 12, 1990. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.
Players control plumbers Mario or Luigi, who must save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser. As in previous Mario games, they defeat enemies by stomping them or using items that bestow magical powers; they also have new abilities, including flight or sliding down slopes. Super Mario Bros. 3 introduces many elements that became Mario staples, such as Bowser's children the Koopalings and a world map to transition between levels.
Super Mario Bros. 3 is acclaimed by critics as one of the greatest video games of all time.[5][6][7] It is the third-best-selling NES game, having sold over 17 million copies worldwide. It also inspired a short-lived animated television seriesRemakeswere released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released on the Virtual Console for the WiiNintendo 3DS, and Wii U consoles.

    Gameplay[edit]

    Super Mario Bros. 3 is a two-dimensionalside-scrolling platform game in which the player controls either Mario or Luigi. The game shares similar gameplay mechanics with previous games in the series—Super Mario Bros.Super Mario Bros.: The Lost Levels, and Super Mario Bros. 2, while introducing several new elements. In addition to running and jumping found in past games, the player can slide down slopes, pick up and throw special blocks, and freely climb vines. Mario can also fly and float with power-ups.[8] The game world consists of eight "kingdoms", each subdivided into multiple levels. The eight worlds feature distinct visual themes: for example, the second world, "Desert Land", contains sand-covered levels with pyramids, while the levels in the fourth world, "Giant Land", contain obstacles and enemies four times their normal size.[9]
    The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current kingdom and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, and other map icons, and allow players to take different routes to reach the kingdom's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, flying, swimming, and dodging or defeating enemies.[10][11]
    Completing stages allow the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat. The first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world as the Final boss. Other map icons include large boulders and locked doors that impede paths. Mini-games and bonus screens on the map provide the player a chance to obtain special power-ups and additional lives. Power-ups obtained in these mini-games are stored in a reserve until activated by the player from the map screen.[10][11]

    In addition to special items from previous games like the "Super Mushroom" and the "Fire Flower", new power-ups are introduced that provide the player with new options. The "Super Leaf" and "Tanooki Suit" give Mario raccoon and tanooki appearances, allowing him to fly. The "Tanooki Suit" enables him to turn into stone to avoid enemies for a short period of time. Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him; this marks the first appearance of the "ground pound" move in a Mario game, a move later given to Yoshi in Super Mario World 2: Yoshi's Island and that became part of Mario's standard move set in later Mario games[12] A new suit includes the "Frog Suit", which increases the character's underwater speed, agility, and jumping height on land. Another new suit, the "Hammer Suit", which gives Mario the appearance of the Hammer Bro. enemy and allows him to throw hammers at enemies and resist fire attacks (when crouching).
    Super Mario Bros. 3 includes a multiplayer option which allows two players to play the game by taking turns at navigating the overworld map and accessing stage levels. The first player controls Mario, while the other controls Luigi (a palette swap of Mario). Through this mode, players can access several mini-games, including a remake of the original Mario Bros. arcade game, in which one player has the opportunity to steal the cards of another, but may lose their turn if they lose the mini-game.[13]



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